Rent a Eco Global Survival server today! Create a civilization capable of stopping a meteor without destroying the ecosystem in the process. Available globally including UK, USA, Australia, Singapore and more. Look no where else for your game server hosting needs! Our Eco Global Survival servers use SSDs, Intel i7 and the best performing hardware on the market. Eco Global Survival Server Hosting with instant setup, low latency and high performance. I don't want to dislike ECO it has some very interesting features, however as a game its over-ambition causes it to be grindy and simply not fun to play.Eco, from developer Strange Loop Games, is described on Kickstarter as a 'global survival game,' which implies that it's similar to open-world survival games like Rust and Ark: Survival Evolved. Claiming system paired with grindy gameplay for resources equals cheap ugly un-inspired builds. Sealevel is able to rise due to emissions which is actually really neat but it cant be lowered after and any creative flood defences or reclaimed land will just not work.Ĭreativity isn't optimal, true to life we are people of cubes.
ground and air pollution can be mitigated to a point and wont effect much unless you place industry next to agriculture like some sort of idiot, replanting helps. Wood pulp just chop it, even if you don't (like most players) it hardly impacts the world bar stopping a couple plants growing. Tailings which represent mining pollution are a laughably easy to store safely all you need is a deep enough hole and some poor sod to spend the entire game transporting and storing it endlessly. Buildings wont wear down, nor furniture or clothes just tools and even then you can repair them endlessly. Stockpiles will always be easier than dumping rubbish and cause no waste blocks, what a joke. You will never have garbage, there is no reason to, nothing ever needs to be thrown away its all reusable, repairable or just plain unbreakable. Pollution, Air and ground pollution do exist, there's wood pulp from forestry, mining tailings and even straight up garbage. Politics much like commerce mimic real life and as such are super un-fun unless you get lucky and someone half decent gets in (rarely if ever). Many will complain that X is too expensive or they want someone to make Y whilst also price gouging for goods essential to that trade. Players more often than not get greedy and capitalistic or unleash their inner rules lawyer when government is formed, both of which stifle growth and put people off. Artificial padding plain and simple.įar too reminiscent of the MMORPG grind, ECO is not some grand environmental/ecological sim but more so a client hosted Commerce and politics MMO with the outward appearance of an ecological sim that is barely there in game. There simply is not enough content nor gameplay for this to ever be fun for this long, the grind merely hides what little the game actually holds. I know waste is relative, after all what are most games if not pleasant distractions to waste time? Emphasis on pleasant, to properly play and complete eco you'd often need a decent team of 25-30 players dedicating most of their days to playing on your server doing virtual jobs that take just as much time as doing real work but naturally offer no benefit (perhaps novel fun at first). Many players don't communicate well or at all which really hampers co-operation regardless of it being in game or via discord.Īll this aside I have no clue how anyone but the exuberantly wealthy and unemployed have the time to waste to actually finish the game. Moderation wise the official servers seemed pretty sterile and lacking actual conversation whereas non-officials servers were a mixed bag ranging from occasional civil discussion to racist, sexist and various phobic remarks (which sucks but its par for the course when it comes to online multiplayer games). Of course try hards are the exception who will grind ahead at breakneck pace to the end of the game and ruin it for everyone else but otherwise most worlds don't have enough people. Compare that to the lower pop AUS servers and even some US based worlds and you'll often find the opposite, a world that needs you, like 20 of you and they needed them yesterday. Ping can be okay sometimes but often the official servers were discouraging as every role is often already filled, the economy set in stone and most regions claimed, they don't need you and that kinda sucks. All official servers are hosted in the EU. Don't expect many good populated servers if you're in the NZ/OCEANIA region.